Features
- An error report carries the minute of play before it, for players who share play data
- A skipped goal no longer holds the guide back, and goals can be hidden
- A new farm asks its three setup questions on one page after the story
- On a phone, each tab starts with its own content under two guide lines
- On a phone the journal is in the bottom bar, and the date opens the calendar
- On a phone each hive is one short row that opens into its full card
- A farm of twelve colonies or more leads with the hives that need you
- Players can send a bug, an idea or a correction from inside the game
- The simulator plays any difficulty level
- Wasp traps are kit: a yard given up returns them to the shed
- The first chapter shows bees, not a basket
- Winter deaths are named for what caused them
- Trouble shows in autumn, and each dead-out says what killed it
- A simulated keeper who makes the usual mistakes
- The year's slips raise a colony's winter risk, and each level loses what it says
- A new farm starts with no honey, and the bees can be watched at the entrance
- Goals become eight seasonal chapters, each a checklist done in any order
- Fruit mead in the cellar
- The first chapter's picture now matches the book icons' painted style
- Fruit about to spoil goes where the keeper chose, the co-op last
- A simulated keeper who runs the produce line
- Heavy hive work takes more of the day, and the Staff screen shows the season ahead
- The farm can run on and pause itself on the next warm day
- Selling the previous owner's honey is a spring task
- The speed opens a menu with "Pause at the next warm day"
- Early seasonal hands don't speed the calendar until 25 colonies
Bug Fixes
- A long page shows it goes on, and the header's labels are never cut
- A new farm keeps the previous owner's jars of honey
- The fruit rule takes a whole crop, not one batch of it
- Heft all stops when the day runs out, and says how many it did