Features
- Idle beekeeping prototype with a business late game
- Unlock faster speeds with automation
- Keep supplies in the shed, with a co-op account to restock it
- A Library for the books you own
- Feed by the winter line, as the Godot game does
- Explain what the gate sells in a day
- Dead-outs keep their honey, and fading colonies can be saved
- Fit hive kit from the shed, with tooltips
- Pause when the honesty box sells its last honey
- Grow the honesty box in steps
- Make varroa treatment a course, not an instant kill
- Show stock on order offers, the queen on hive cards, and bait hives
- Harvest and feeding timelines and your own dates on the calendar
- A hive visit is one opening, whatever you do in it that day
- Show club membership and its yearly dues
- Fold away what you already own, and make auto-pause easy to find
- One wasp trap per plot of land
- A county show row on the Market page
- Fondant is bought as fondant, and the only winter feed
- Dry sugar, the cheap slow feed for a cold day
- Muzzles and entrances for every hive at once, and kit labels from the shed
- Say which book unlocked each Co-op item
- Explain a yard's forage and how to grow it
- Pay every hive role by the hive it handles
- Plots in flower add to the home yard's forage
- Garden fruit trees crop, and the bees at home set the fruit
- Order rules in two parts, with a stock share and a price floor
- A map of your farm and the village, first on the Farm tab
- Offer rules can say never
- A garden storeroom and raw produce sales, from a new book
- Composable customer-order rules
- Draw the farm map from pixel-art tiles
- Choose the yard for a nuc or a bait hive, and move colonies
- Flag honey that isn't earning, and warn before wages run out
- Each customer-order rule has its own thresholds
- Hired hands cover the jobs nobody did
- Put the whole home farm on the map
- A play style, hands-on or simpler, and do what's suggested
- Each candle has its own wick, and a bad batch is melted down
- Choose which candles go on the shop shelves
- Pay the workshop, cellar and honey-house hands by the work
- One helper does the whole visit; specialists are for big farms
- What you have moves to the left column on wide screens
- The farm map opens on your yard up close, with each hive marked
- The game keeps running for work your staff will do
- A kitchen and a fruit press turn the garden's fruit into jam and juice
- Money never goes below zero; there is no credit
- A balance gate, weather on its own random stream, and CI
- The React app's foundations: tokens, store, clock and routes
- Saves that survive storage loss, two tabs and a failing day
- The UI's shared components, each tested in both themes
- Books and story as data loaded on demand; offline via a generated worker
- The app frame: header, navigation, guide, story and status cards
- The hives screen: yards, hive cards, the Quick bar and an open hive by address
- The farm's map, storeroom and honey house
- The farm's workshop, cellar, garden, kitchen and land
- The market: selling, orders, brand and trade, and the rules
- The Co-op's supplies and books, the library, and the book reader
- The staff and the business: team, managers and projects
- The calendar, the journal and the settings
- The book reader keeps one page size, small pictures, and turns pages with the arrow keys
- The game has a version, shown in Settings and written into every save
- Error reports and play data, off without keys, asking the player first
- A browser smoke test and a pixel guard; the old page is gone
Bug Fixes
- Keep the header and the day card the same height
- Number the goal card by the goal's place in the list
- Price customer orders by who is buying
- Keep trade orders between the co-op and the gate price
- Send accepted orders as soon as the goods are in
- Feed new colonies properly, and keep the neighbour for real trouble
- Harvest a ready crop instead of adding a box to it
- Take the supers off in August so colonies can be treated and fed
- Say where to buy kit when the shed has none
- Flag hives for treatment by the same thresholds as their cards
- Top up with syrup when dead-out frames don't cover a feed
- Keep the hive card's buttons in place
- Keep Quick bar buttons in place for the day
- A hive the card calls almost out of food gets fed by Feed the light
- Say plainly that a crowded yard splits its forage
- Pay the part-time helper by the hive, not by the day
- Say plainly that home land is room, not forage
- Harvest all and Treat flagged follow what the hive cards advise
- A harvest that finds the supers unripe updates what you know
- A hive being robbed keeps its screen when entrances are opened
- Show what the autumn feeder and the harvest hand did
- Explain the colony actions, and make splits need a visit like the rest
- Take empty supers off before feeding, and a refused feed shows the crop
- The queen lays in the brood boxes, not the supers
- A farm in debt can still put its own supers back on
- Say the customer-order rules in plain words
- Bait hives show in their own yard; staff lift supers too
- Explain the workshop's wick, burn test and pour
- Name the shop shelves once there's a farm shop, and price candles
- Standing orders in plain units, with what each candle is worth
- A bait hive needs a free stand, and takes it
- What's owed shows as a chip under the header, not squeezed beside the money
- Queen cells in swarm season suggest an artificial swarm, as designed
- Clearing a garden plot no longer crashes the next day
- A candle order can be filled
- "Harvest all" and the queen-cells warning go by what the keeper saw
- Play data goes to PostHog's US cloud by default
- Play data keeps the first moments' events and records the screen a player says yes on
- The diary's "Everything" shows everything; a "Highlights" tab comes first